Since the distro is not currently developed (and updates taking longer time to consider), let's gather here and talk about containerization on LunarXG. You already know that LunarXG utilize a set of containerization softwares: distrobox and apx (v1, which wrapper is Pikman). I've been using Pikman on my development machine the moment I know about PikaOS, and I've come to a few conclusions: - Containerization is a must for outdated systems such as LunarXG. Since LunarXG is still relied on deb packages and KDE neon repository, softwares are always outdated. If you try to tinker with something newer the system would crash (happened to me; that's why I switched to Debian). - Containerization is still not enforced on LunarXG, which is a clear disadvantage - apx v1 is unupdated and has some critical error (export command), and pikman bring some of them on itself. But since the project is in its earliest stage, there is no reason to try and experiment with containerization t...
Today, we're happy to announce that our first project, LunarXG, now have an usable release. Created with Cubic, LunarXG aims to be an all-in-one distro for gaming. We tried to make it as complete as Bazzite as possible. However, there are many downsides of using this, as of now. We've been trying to install packages, as well as building the custom kernel for gaming and so on. But at the time of writing this, only 45% of the whole project aim is now complete. Of course, you are encouraged to help us out. Just go to our GitHub repository and create an issue. We will make sure to response as quick as possible. The distro will be on rolling release state until it's stable enough for daily use. Do expect a lot of changes during this time. Thank you. Download: SourceForge What works now: - Bootable & installable - apart from the kernel, every .deb files from GitHub release now installed. mangohud installed via apt and Wine is fully installed. - ME...
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